About
x264 is a critical benchmark for vectorization in the spec suite showing a roughly 2X improvement across many archtiectures once vector is enabled. This work item is mean to track further improvements that may be possible in the benchmark through compiler improvements.
There is an arithmetic right shift followed by a masking operation in quant_4x4 that can be simplified into a logical right shift eliminating a small amount of code on a critical path.- Vector setup and element extraction is likely sub-optimal in the SATD routine, particularly for zvl512b
- New vector permute cases need to be pushed upstream
- Manolis's patch to optimize permutes feeding permutes actually generates worse code for RV, will be a problem soon
- Improve code for permute using merge+masking
Rearrangement of SLP nodes with multiple occurrences in the in the same statement to avoid duplicates with a vec_perm to restore the original ordering may have as much as a 10% benefit for vectorized x264.Additional information from GCC's bug databaseIntegrated upstream
- GCC does not make good use of widening vector ops that overlap source/destination registers. Expectation is this is another 1-2% improvement
GCC is emitting an unnecessary load of 0 into a GPR before emitting vmv.s.x to initialize the accumulator in reduction ops. We should use x0 instead.Small constants can be splatted across a vector without needing to load the constant into a GPR first using vmv.v.i.- GCC should eliminate vsetvl instructions by better grouping vector instructions using the same vector configuration
- Must be done very conservatively so as not to otherwise perturb the schedule causing data or functional hazards
- Thinking is to do this by tracking last vector configuration in the scheduler then reordering within the highest priority ready insns to prefer a vector instruction with the same vector configuration. Seems to save about 1% on x264 from an icount standpoint.
- GCC does not hoist vxrm assignments aggressively, which can significantly impact performance if the uarch does not provide fast vxrm access. This is about 2% on the BPI
- Internal implementation done, needs uptsreaming
- SAD optimization
- Expose to vectorizer that it can safely do element, but not vector aligned loads/stores safely and performantly (-mno-vector-strict-align)
- Increase minimum vector length. Default ZVL is 128. Increasing to 256 or 512 helps
- Combination of (a) and (b) result in doing 16 lane operations in an unrolled loop with a single vredsum
- Currently exploring if doing a strided load can increase to 32 lanes per vector op and if doubling the thruput of the vector code offsets the cost of the more complex vector load
- Investigating if a SAD instruction (similar to x86 and aarch64) would help
- sub4x4_dct
- Store-forward-bypass issues likely to trigger here with simple vector store, feeding a wider segmented load
- uarch behavior in that case may be critical
- Can avoid using more permutes, which have their own concerns
- Segmented loads/stores may not be performant on all uarchs
- Unclear if vectorizatoin will help here, especially if scalar uarch is high performing
- quant4x4
- Benefits greatly from zicond and if-conversion
- Unclear if vectorization will help here, especially if scalar uarch is high performing
Stakeholders/Partners
RISE:
Ventana: Robin Dapp
Ventana: Jeff Law – currently looking at vxrm hoisting
External:
VRULL: Manolis Tsamis
Dependencies
Status
Updates
- Code to improve loading 0 into the 0th element of a vector has been integrated
- Code to improve splatting small constants -16..15 across a vector has been integrated
- Note how we could eliminate more vsetvl instructions
- Note various performance issues found and paths of investigation.
- VRULL's patch has been upstreamed and we're seeing desired vectorization for the other loop in the SATD routines
- Note overlapping with widening ops and problems with vxrm hoisting improvement opportunities
- Project reported as a priority for 2H2024, broken out from original effort